Over the course of their investigation so far, Cube Hunters have found a variety of websites, such as sites for Perplexian record companies, newspapers, and personal blogs, each unlocking new mysteries to be investigated and puzzles to be solved.
Professor fizzwizzle wiki series#
Though these cards will familiarize you with Perplexians and their city (not to mention they're ridiculously fun), the real substance of the game is spread across a series of in-game websites. To publicize their plight, the Perplexians have been working with Mind Candy to release puzzle cards, available both online and at comics/gaming stores. The reward for finding the Cube? $200,000. The leading members of The Perplex City Academy tasked with retrieving the Cube have made contact with a company named Mind Candy and are using them to enlist the help of anyone and everyone on Earth in the hunt. An item of great importance to the citizens of Perplex City, the Receda Cube, has been stolen and somehow smuggled to Earth. But if all of this history doesn't catch your eye, perhaps the $200,000 cash prize will? Starting last year, however, Mind Candy Design made the first concerted effort to break the mold: an entirely self-sufficient yet wide-ranging ARG named Perplex City. For the better part of these past five years, ARGs have fallen into two categories: large, corporate-sponsored advertising campaigns (I Love Bees, The Art of the Heist) or smaller, player-run games (Metacortechs, Orbital Colony). While not exactly a part of the everyday vernacular yet, they have been steadily gaining greater visibility. In the five years following the conclusion of The Beast, Alternate Reality Games (ARGs) have arguably broken into the mainstream.